Resume / Curriculum Vitae

Alexander Billik
Berlin/Germany
e-Mail:


1998-1999
  Two school internships at Terra Tools (later Radon Labs and developer of Urban Aussault) as a level designer and game tester.

1999-2006
  Supervisor of the largest german Jedi Knight Community Forum
 
2002-2006
  Education as a media designer for digital and print media
 
2005
  Internship at SEK-OST as level designer and game tester for Paraworld
 
2006
  Internship at "Tribe > House"
later Freelancer for web development, graphic-, print- and productdesign
 
2006-2007
  High school graduation
 
2007-2010
  Freelancer at Hetmanek & Springer
for web development, graphic-, print- and productdesign
 
2008-2009
  3D operator certificate of Siliconstudio in Berlin
 
2008-2011
  Freelancer at der Springer
for web development, graphic-, print- and productdesign
 
2013
  Kunst-Stoff GmbH Berlin
as 2D Artist Concept Artist for various Game-Projects
 
2010-2014
  Game Design Bachelor of Arts at Hochschule für Technik und Wirtschaft Berlin.
Specialising in 3D modeling and rigging
 
2014-2015
  ZBrush certificate of Future Trainings Berlin
 
2015-2016
  3D Artist (Generalist) at Zoobe.
Modeling, texturing/shading, rigging, animating of characters, props and stages for various licensed movie partners such as Ghostbusters, Ice Age, Hotel Transylvanien and other.
 


Clients included


- Maybach-Motorenbau GmbH
- Sony Corporation
- Sony Pictures
- Blue Sky Studios
-
ReMass GmbH & Co.KG
- Leichtathletik-Verband Sachsen-Anhalt e.V.



Technical Skills and Programs

Adobe Photoshop since version 3.0 (1994)
- Extensive knowledge for creating graphics, textures and illustrations of all kinds

Autodesk Maya since version 8.0 (2006)
- Polygon Modeling, Rigging, Animating, basic Mental Ray Rendering

Autodesk Mudbox since 2011
- Texturing, modeling

Pixologic ZBrush since 4R6 (2014)
- Sculpting

Corel Painter since X (2007)
- To support Photoshop graphics / illustrations, etc.

Macromedia / Adobe Freehand MX since (2003)
- Creation of vector graphics

Macromedia / Adobe Dreamweaver since MX (2002)
- Creation of web pages

Adobe Indesign since 2.0 (2002) until today
- Basic knowledge for the creation of documents / books / brochures etc.

Propellerhead Reason since 4.0 (2007) until today
- To create music of various genres ( thanks to 10 years of classical piano training)

Adobe Premiere since 4.0 (1994) until today
- Basic knowledge

Different game, level and script editors for Game-Enginges :
- Quake 1,2,3
- Unreal , UDK
- Unity

CrazyBump, xNormal, Office + some other software


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